‘Game Theory’ of Game-based eLearning industry

Many managers and teachers wonder how to make their trainee’s learning experience exciting. They are concerned about the delivery potential of their employees. I recently talked to a talent acquisition manager. She said, “the newbies that are selected are of great calibre but only 10 % of them are able to complete the course.” Interestingly the concerns were not about the content but the way it is presented to the trainee, which was far from being game-based.

 

Why-your-competitors-are-using-games-for-staff-training

 

A user through game-based learning or gamification approach could carry out the learning process effectively. When we are actively engaged with a game, our mind experiences the pleasure of understanding a new system. We try to achieve a target as we do in a game. Once a target is set and reached, a gamer craves to complete more levels and achievements. Now when learning is integrated into this, one can easily imagine that quality of learning is definitely improved. E-learning companies are creating game-based mobile apps to help learners get hold of the course content when they are both online and offline.

There are three main game theories (based on gamified platforms):

  1. Activity Theory: Learners are allowed to participate and experiment in non-threatening scenarios.
  2. Experiential Learning: Games support learning by doing.
  3. Situated Learning: Information is provided in the relevant context or setting within the game. Learning takes place alongside social interaction and collaboration.

Although these theories are there, custom models are more popular. These personalized modules are created while designing platforms according to the interests of the targeted-users. Game-based learning platforms are being developed in such a manner so as to digitize content according to different target audience.

A learner’s benefits are supported by features like

  • Characters
  • Timeline
  • Customizable Player
  • Triggers
  • States
  • Variables for programming logic,
  • Interactivity: Markers, Lightboxes, Buttons, Freeforms.

Game-based learning supports all the SCORM, AICC, TIN-can compliant Learning Management Systems (LMS).

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